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V-Ray for Unreal
V-Ray for Unreal introduces the fastest, simplest way for architects, product designers and pre-vis specialists to bring V-Ray scenes into real-time and render ray-traced images directly from Unreal Engine, supporting both V-Ray scenes and native Unreal Engine scenes. It is a plug-in for Unreal Engine that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine for rendering. V-Ray for Unreal maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking and for rendering of native Unreal scenes or of 3rd party data that has been imported to Unreal Engine with Epic’s own Datasmith.
|Monthly Term Licenses||Annual Term Licenses|
PHYSICAL MATERIALS & TRANSLATIONAutomatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
V-RAY LIGHT BAKINGBake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
ACCURATE LIGHTINGRender your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
GLOBAL ILLUMINATIONRender realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.
RENDERING ANIMATIONRender sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
DISTRIBUTED RENDERINGLeverage the power of multiple machines working together to speed up rendering and light baking
V-RAY PROXY SUPPORTLoad high-resolution assets at render time using memory-efficient V-Ray Proxy objects.
GPU+CPU RENDERINGRender on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both. Viewport rendering.
UNREAL FOLIAGE SUPPORTCompatible with Unreal’s native foliage system for rendering large environments and landscapes.