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V-Ray for Nuke
V-Ray for Nuke’s approach to lighting and compositing integrates production quality ray traced rendering into Nuke and Nukex. V-Ray’s industry standard ray traced renderer inside Nuke’s industry standard compositing package gives artists the best of both worlds.
from V-Ray 3 to V-Ray Next
Monthly / Annual
|$80 / $470
NEW HAIR WORKFLOWSFor the first time, render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading. For even more control, use the new V-Ray Hair Sampler node with the V-Ray Ramp texture to add randomization and color variation.
NODE-BASED INTEGRATIONWith a full suite of advanced rendering tools and support for Nuke’s native features, V-Ray for Nuke is a natural evolution of the compositing workflow.
PROGRESSIVE RENDERINGProgressive rendering to help you fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your rendering will update automatically, taking full advantage of your hardware — including GPU acceleration.
POWERFUL RAY TRACED RENDERINGV-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.
PROXY OBJECTSImport and render memory-efficient proxy objects as Alembic or V-Ray mesh files.
DEEP RENDERINGImproved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.
V-RAY VOLUME GRIDImport and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.
GLOBAL ILLUMINATIONRender accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.
PHYSICALLY-BASED MATERIALSCreate multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more.
RENDER ELEMENTSGenerate beauty, matte and utility passes on the fly. V-Ray for Nuke includes more than 37 built-in render elements for ultimate control.
CRYPTOMATTEAutomatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.
DENOISERAutomatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.