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V-Ray for Nuke

The Most Trusted and Resourceful ICT System Integrator in the Middle East

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V-Ray for Nuke

V-Ray for Nuke’s approach to lighting and compositing integrates production quality ray traced rendering into Nuke and Nukex. V-Ray’s industry standard ray traced renderer inside Nuke’s industry standard compositing package gives artists the best of both worlds.


WORKSTATION LICENSES

Perpetual Upgrade
from V-Ray 3 to V-Ray Next
Term Licenses
Monthly / Annual
PRICING $1,180 $590 $80 / $470

    KEY FEATURES

  • NEW HAIR WORKFLOWS
    For the first time, render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading. For even more control, use the new V-Ray Hair Sampler node with the V-Ray Ramp texture to add randomization and color variation.

  • NODE-BASED INTEGRATION
    With a full suite of advanced rendering tools and support for Nuke’s native features, V-Ray for Nuke is a natural evolution of the compositing workflow.

  • PROGRESSIVE RENDERING
    Progressive rendering to help you fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your rendering will update automatically, taking full advantage of your hardware — including GPU acceleration.

  • POWERFUL RAY TRACED RENDERING
    V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.

  • PROXY OBJECTS
    Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.

  • DEEP RENDERING
    Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.

  • V-RAY VOLUME GRID
    Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.

  • GLOBAL ILLUMINATION
    Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.

  • PHYSICALLY-BASED MATERIALS
    Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more.

  • RENDER ELEMENTS
    Generate beauty, matte and utility passes on the fly. V-Ray for Nuke includes more than 37 built-in render elements for ultimate control.

  • CRYPTOMATTE
    Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.

  • DENOISER
    Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.

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